
One loop before more features
Turn a big game idea into a small question you can answer with a prototype.
The development notebook
Practical reading for the space between an idea and a testable game. Start with one question, then try it in your own project.

Turn a big game idea into a small question you can answer with a prototype.

Record the build, task and observation so feedback can lead to a specific change.

A simple shop interaction makes client and server responsibilities easier to explain.
Put a note to work
A free worksheet and browser practice to plan your next prototype.