The development notebook

Small notes. Better build decisions.

Practical reading for the space between an idea and a testable game. Start with one question, then try it in your own project.

An open planner and a yellow pencil on a light desk

Design notes · 3 min read

One loop before more features

Turn a big game idea into a small question you can answer with a prototype.

Put a note to work

Your first loop, on one page.

A free worksheet and browser practice to plan your next prototype.

Open the free practice →